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Game Programming in C++ - Start to Finish
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CEGUIWindowFactory.h
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/************************************************************************
filename: CEGUIWindowFactory.h
created: 21/2/2004
author: Paul D Turner
purpose: Defines abstract base class for WindowFactory objects
*************************************************************************/
/*************************************************************************
Crazy Eddie's GUI System (http://www.cegui.org.uk)
Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*************************************************************************/
#ifndef _CEGUIWindowFactory_h_
#define _CEGUIWindowFactory_h_
#include "CEGUIBase.h"
#include "CEGUIString.h"
#include "CEGUIWindow.h"
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
Abstract class that defines the required interface for all WindowFactory objects
A WindowFactory is used to create and destroy windows of a specific type. For every
type of Window object wihin the system (widgets, dialogs, movable windows etc) there
must be an associated WindowFactory registered with the WindowManager so that the system
knows how to create and destroy those types of Window base object.
*/
class CEGUIEXPORT WindowFactory
{
public:
/*!
\brief
Create a new Window object of whatever type this WindowFactory produces.
\param name
A unique name that is to be assigned to the newly created Window object
\return
Pointer to the new Window object.
*/
virtual Window* createWindow(const String& name) = 0;
/*!
\brief
Destroys the given Window object.
\param window
Pointer to the Window object to be destroyed.
\return
Nothing.
*/
virtual void destroyWindow(Window* window) = 0;
/*!
\brief
Get the string that describes the type of Window object this WindowFactory produces.
\return
String object that contains the unique Window object type produced by this WindowFactory
*/
const String& getTypeName(void) const {return d_type;}
protected:
/*************************************************************************
Construction and Destruction
*************************************************************************/
WindowFactory(const String& type) : d_type(type) {}
public: // luabind compatibility
virtual ~WindowFactory(void) {}
protected:
/*************************************************************************
Implementation Data
*************************************************************************/
String d_type; //!< String holding the type of object created by this factory
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIWindowFactory_h_